<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="hellaWorkingLightSquare_01.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.11"/>
  </Asset>

  <Files>
    <File fileId="8" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_specular.dds"/>
    <File fileId="4" filename="vehicleShader.xml"/>
  </Files>


  <Materials>
    <Material name="clearPlastic_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="8"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
    </Material>
    <Material name="hellaWorkingLightSquare_01_mat" materialId="6" diffuseColor="0.501961 0.501961 0.501961 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
    </Material>
    <Material name="hellaWorkingLightSquare_01_mat1" materialId="7" diffuseColor="0.501961 0.501961 0.501961 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="hellaWorkingLightSquare_01.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="hellaWorkingLightSquare_01" shapeId="1" clipDistance="300" nodeId="13" castsShadows="true" receiveShadows="true" materialIds="6">
      <Shape name="rotArm" translation="0 0.030986 -0.000122" shapeId="2" clipDistance="300" nodeId="14" castsShadows="true" receiveShadows="true" materialIds="6">
        <Shape name="innerPartStatic" shapeId="3" clipDistance="75" nodeId="15" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="7"/>
        <Shape name="workFrontStatic" translation="-0 0.023264 0.018172" shapeId="4" clipDistance="75" nodeId="16" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5"/>
      </Shape>
    </Shape>
  </Scene>

</i3D>
