i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\logos.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logoli] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Logoli] Filling out basic attributes, {name='Logoli', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [ssssss.004] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [ssssss.004] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [ssssss.004] Filling out basic attributes, {name='ssssss.004', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [ssssss.004] Has material 'Logo'
i3dio.i3d.I3D:add_material:DEBUG: [logos] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Logo] Filling out basic attributes, {name='Logo', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\AHkreis.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\AHkreis.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Users\NameTimmi\Documents\My Games\FarmingSimulator2022
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Logo] Has diffuse texture 'C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\AHkreis.dds'
i3dio.i3d.I3D:add_file:DEBUG: [logos] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\AHkreis.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\AHkreis.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Users\NameTimmi\Documents\My Games\FarmingSimulator2022
i3dio.node_classes.file.Image:_copy_file:INFO: [AHkreis.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [AHkreis.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [AHkreis.dds] copied to 'C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\textures\AHkreis.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [AHkreis.dds] Resolved filepath: textures\AHkreis.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [AHkreis.dds] Filling out basic attributes, {name='textures/AHkreis.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Logo] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Logo] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [ssssss.004] Subset with index [0] based on material 'Logo'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [ssssss.004] Processing subset: materialId="1" numTriangles="6" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [ssssss.004] Has subset 'Logo' with '6' triangles and materialId="1" numTriangles="6" firstIndex="0" firstVertex="0" numIndices="18" numVertices="9"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [ssssss.004] Has '1' subsets, '6' triangles and '9' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Logoli] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logoli] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logoli] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logoli] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logoli] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Logoli] New Name: Logoli
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Logoli] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logoli] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logoli] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logore] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Logore] Filling out basic attributes, {name='Logore', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [ssssss.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [ssssss.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [ssssss.003] Filling out basic attributes, {name='ssssss.003', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [ssssss.003] Has material 'Logo'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [ssssss.003] Subset with index [0] based on material 'Logo'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [ssssss.003] Processing subset: materialId="1" numTriangles="4" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [ssssss.003] Has subset 'Logo' with '4' triangles and materialId="1" numTriangles="4" firstIndex="0" firstVertex="0" numIndices="12" numVertices="6"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [ssssss.003] Has '1' subsets, '4' triangles and '6' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Logore] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logore] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logore] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logore] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Logore] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Logore] New Name: Logore
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Logore] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logore] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Logore] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [schriftli] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [schriftli] Filling out basic attributes, {name='schriftli', nodeId='3'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [ssssss.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [ssssss.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [ssssss.001] Filling out basic attributes, {name='ssssss.001', nodeId='3'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [ssssss.001] Has material 'Schrift'
i3dio.i3d.I3D:add_material:DEBUG: [logos] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Schrift] Filling out basic attributes, {name='Schrift', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\harz.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\harz.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Users\NameTimmi\Documents\My Games\FarmingSimulator2022
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Schrift] Has diffuse texture 'C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\harz.dds'
i3dio.i3d.I3D:add_file:DEBUG: [logos] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\harz.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\harz.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Users\NameTimmi\Documents\My Games\FarmingSimulator2022
i3dio.node_classes.file.Image:_copy_file:INFO: [harz.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [harz.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [harz.dds] copied to 'C:\Users\NameTimmi\Desktop\FS25_AHFendt900VarioS4\textures\AH\textures\harz.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [harz.dds] Resolved filepath: textures\harz.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [harz.dds] Filling out basic attributes, {name='textures/harz.dds', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Schrift] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Schrift] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [ssssss.001] Subset with index [0] based on material 'Schrift'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [ssssss.001] Processing subset: materialId="2" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [ssssss.001] Has subset 'Schrift' with '20' triangles and materialId="2" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="34"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [ssssss.001] Has '1' subsets, '20' triangles and '34' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [schriftli] has shape ID '3'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [schriftli] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [schriftli] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [schriftli] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [schriftli] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [schriftli] New Name: schriftli
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [schriftli] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [schriftli] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [schriftli] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Schriftre] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Schriftre] Filling out basic attributes, {name='Schriftre', nodeId='4'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [ssssss.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [ssssss.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [ssssss.002] Filling out basic attributes, {name='ssssss.002', nodeId='4'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [ssssss.002] Has material 'Schrift'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [ssssss.002] Subset with index [0] based on material 'Schrift'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [ssssss.002] Processing subset: materialId="2" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [ssssss.002] Has subset 'Schrift' with '20' triangles and materialId="2" numTriangles="20" firstIndex="0" firstVertex="0" numIndices="60" numVertices="54"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [ssssss.002] Has '1' subsets, '20' triangles and '54' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Schriftre] has shape ID '4'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Schriftre] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Schriftre] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Schriftre] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Schriftre] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Schriftre] New Name: Schriftre
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Schriftre] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Schriftre] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Schriftre] no more children to process in object
