i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\NameTimmi\Desktop\Kennzeichen\Tim\Tim.i3d
i3dio.exporter:_export_active_scene_master_collection:INFO: 'Master Collection' export is selected
i3dio.exporter:_add_object_to_i3d:DEBUG: [Collection] is a 'Collection'
i3dio.node_classes.node.TransformGroupNode:_create_xml_element:DEBUG: [Collection] Filling out basic attributes, {name='Collection', nodeId='1'}
i3dio.node_classes.node.TransformGroupNode:_write_properties:DEBUG: [Collection] Is a "Collection", which does not have "data"
i3dio.node_classes.node.TransformGroupNode:_transform_for_conversion:INFO: [Collection] is a Collection and it will be exported as a transformgroup with default transform
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Collection] New Name: Collection
i3dio.node_classes.node.TransformGroupNode:__init__:DEBUG: [Collection] Initialized as a 'TransformGroupNode'
i3dio.exporter:_process_collection_objects:DEBUG: [Collection] processing collections children
i3dio.exporter:_process_collection_objects:DEBUG: [Collection] no more children to process in collection
i3dio.exporter:_process_collection_objects:DEBUG: [Collection] processing collection objects
i3dio.exporter:_add_object_to_i3d:DEBUG: [kennzeichen_breit] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [kennzeichen_breit] Filling out basic attributes, {name='kennzeichen_breit', nodeId='2'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [kennzeichen_breit] has parent element with name [Collection]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [kennzeichen_breit] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [kennzeichen_breit] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [kennzeichen_breit] Filling out basic attributes, {name='kennzeichen_breit', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [kennzeichen_breit] Has material 'kennzeichen_mat'
i3dio.i3d.I3D:add_material:DEBUG: [Tim] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [kennzeichen_mat] Filling out basic attributes, {name='kennzeichen_mat', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [kennzeichen_mat] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [kennzeichen_mat] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [kennzeichen_breit] Subset with index [0] based on material 'kennzeichen_mat'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [kennzeichen_breit] Processing subset: materialId="1" numTriangles="284" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [kennzeichen_breit] Has subset 'kennzeichen_mat' with '284' triangles and materialId="1" numTriangles="284" firstIndex="0" firstVertex="0" numIndices="852" numVertices="436"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [kennzeichen_breit] Has '1' subsets, '284' triangles and '436' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [kennzeichen_breit] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kennzeichen_breit] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000, 0.0000, 0.0000)
            (0.0000, 1.0000, 0.0000, 0.0000)
            (0.0000, 0.0000, 1.0000, 0.0000)
            (0.0000, 0.0000, 0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kennzeichen_breit] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [kennzeichen_breit] translation is default
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [kennzeichen_breit] New Name: kennzeichen_breit
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [kennzeichen_breit] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [kennzeichen_breit] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [kennzeichen_breit] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [Text] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Text] Filling out basic attributes, {name='Text', nodeId='3'}
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [Text] has parent element with name [Collection]
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Text.003] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [Text.003] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [Text.003] Filling out basic attributes, {name='Text.003', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Text.003] has no material assigned, assigning default material
i3dio.i3d.I3D:get_default_material:INFO: [Tim] Default material does not exist. Creating 'i3d_default_material'
i3dio.i3d.I3D:add_material:DEBUG: [Tim] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [i3d_default_material] Filling out basic attributes, {name='i3d_default_material', nodeId='2'}
i3dio.node_classes.node.Material:_resolve_without_nodes:DEBUG: [i3d_default_material] Does not use nodes
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Text.003] assigned default material i3d_default_material
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [Text.003] Has material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [Text.003] Subset with index [0] based on material 'i3d_default_material'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Text.003] Processing subset: materialId="2" numTriangles="46" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [Text.003] Has subset 'i3d_default_material' with '46' triangles and materialId="2" numTriangles="46" firstIndex="0" firstVertex="0" numIndices="138" numVertices="58"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [Text.003] Has '1' subsets, '46' triangles and '58' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [Text] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Text] transforming to new transform-basis with <Matrix 4x4 (0.1512,  0.0000,  0.0000, -0.0884)
            (0.0000, -0.0000, -0.1512, -0.0467)
            (0.0000,  0.1512, -0.0000,  0.0062)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Text] translation is <Vector (-0.0884, -0.0467, 0.0062)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Text] has translation: [-0.0883681 -0.0467188 0.00616776]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Text] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [Text] has scale: [0.151187 0.151187 0.151187]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Text] New Name: Text
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [Text] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [Text] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [Text] no more children to process in object
i3dio.exporter:_process_collection_objects:DEBUG: [Collection] no more objects to process in collection
