<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Fendt_Cargo4X.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.3"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="25" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="26" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="28" filename="$data/shared/default_normal.png"/>
    <File fileId="19" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_diffuse.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_normal.png"/>
    <File fileId="17" filename="$data/shared/detailLibrary/calibrated/calibratedPaint_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="23" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="8" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/nonMetallic/metal/metalPainted_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticPainted_specular.png"/>
    <File fileId="22" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubberBlack_diffuse.png"/>
    <File fileId="21" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_normal.png"/>
    <File fileId="20" filename="$data/shared/detailLibrary/nonMetallic/rubber/rubber_specular.png"/>
    <File fileId="2" filename="$data/shared/white_diffuse.png"/>
    <File fileId="27" filename="$data/vehicles/hauer/xb150/xb150Decals_diffuse.png"/>
    <File fileId="3" filename="$data/vehicles/hauer/xb150/xb150_normal.png"/>
    <File fileId="4" filename="$data/vehicles/hauer/xb150/xb150_vmask.png"/>
    <File fileId="29" filename="Aufkleber 1/Aufkleber(Quadrat).dds"/>
    <File fileId="31" filename="Aufkleber 2/Aufkleber(Quadrat).dds"/>
    <File fileId="32" filename="Aufkleber 3/Aufkleber(Quadrat).dds"/>
  </Files>


  <Materials>
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      <Texture fileId="29"/>
    </Material>
    <Material name="Aufkleber_mat" materialId="102" specularColor="0.8 1 0">
      <Texture fileId="31"/>
    </Material>
    <Material name="Aufkleber_mat" materialId="106" specularColor="0.8 1 0">
      <Texture fileId="32"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="xb150_chrome_mat" materialId="7" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="23"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="24"/>
    </Material>
    <Material name="xb150_HAUER_GREY1_mat" materialId="8" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="17"/>
      <Custommap name="detailNormal" fileId="18"/>
      <Custommap name="detailDiffuse" fileId="19"/>
      <CustomParameter name="colorScale" value="0.0652 0.0804 0.096"/>
      <CustomParameter name="smoothnessScale" value="0.85"/>
      <CustomParameter name="clearCoatIntensity" value="0.1"/>
      <CustomParameter name="clearCoatSmoothness" value="0.2"/>
    </Material>
    <Material name="xb150_metalPaintedBlack_mat" materialId="9" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
      <CustomParameter name="colorScale" value="0.053 0.202 0.014"/>
    </Material>
    <Material name="xb150_plasticPaintedBlack_mat" materialId="10" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="xb150_rubberBlackHoses_mat" materialId="11" customShaderId="5">
      <Texture fileId="2"/>
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      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="20"/>
      <Custommap name="detailNormal" fileId="21"/>
      <Custommap name="detailDiffuse" fileId="22"/>
      <CustomParameter name="colorScale" value="0.01 0.01 0.01"/>
      <CustomParameter name="porosity" value="0.5"/>
    </Material>
    <Material name="xb150_silverScratched_alphaBlending_mat" materialId="12" alphaBlending="true" customShaderId="5" customShaderVariation="vmaskUV2">
      <Texture fileId="25"/>
      <Normalmap fileId="26"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="14"/>
    </Material>
    <Material name="xb150_silverScratched_opaque_mat" materialId="13" customShaderId="5">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="14"/>
    </Material>
    <Material name="xb150Decals_metalPainted_alphaBlending_mat" materialId="14" alphaBlending="true" customShaderId="5" customShaderVariation="vmaskUV2">
      <Texture fileId="27"/>
      <Normalmap fileId="28"/>
      <Glossmap fileId="4"/>
      <Custommap name="detailSpecular" fileId="6"/>
      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
    </Material>
    <Material name="xb150Decals_metalPainted_opaque_mat" materialId="15" customShaderId="5" customShaderVariation="vmaskUV2">
      <Texture fileId="27"/>
      <Normalmap fileId="28"/>
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      <Custommap name="detailNormal" fileId="7"/>
      <Custommap name="detailDiffuse" fileId="8"/>
    </Material>
  </Materials>


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  </Shapes>

  <Scene>
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        <TransformGroup name="attachable" translation="0 1.75588 -1.24936" nodeId="38">
          <TransformGroup name="attacherJoint" rotation="-90 -90 90" nodeId="39"/>
          <TransformGroup name="attacherArmLock" translation="0 -0.369778 0.090763" clipDistance="300" nodeId="40"/>
        </TransformGroup>
        <TransformGroup name="hydraulicMainRef" translation="0 1.47262 -0.941102" rotation="4.2 180 0" nodeId="41"/>
        <TransformGroup name="wingArmRef" translation="0 1.73309 -1.06476" rotation="178 0 -180" nodeId="42"/>
        <TransformGroup name="movingParts" nodeId="43">
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            <TransformGroup name="hydraulicMain" translation="0 -0.276944 1.14011" rotation="5.28773 180 0" clipDistance="300" nodeId="45">
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              <Shape name="xb150BScrewsDecals" translation="0 -1.55361 0.108085" rotation="-174.712 -2e-06 180" shapeId="3" clipDistance="30" nodeId="47" castsShadows="false" receiveShadows="true" decalLayer="1" materialIds="12"/>
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              <TransformGroup name="wingPart" translation="0 0 0.44137" rotation="133.211 1.8e-05 3.2e-05" clipDistance="300" nodeId="55"/>
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            </TransformGroup>
            <TransformGroup name="supportArm" translation="0 -1.59104 1.94477" rotation="-80 0 0" clipDistance="300" nodeId="58">
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            </TransformGroup>
            <TransformGroup name="supportArmPart" translation="0 -1.41352 1.80705" rotation="-104 0 0" clipDistance="300" nodeId="63"/>
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            </TransformGroup>
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              <TransformGroup name="attacherDummy" nodeId="87">
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</i3D>
