i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.6.0
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.4.1
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\hinten.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sssss.001] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sssss.001] Filling out basic attributes, {name='sssss.001', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [sssss.001] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [sssss.001] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [sssss.001] Filling out basic attributes, {name='sssss.001', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [sssss.001] Has material 'Jaguar'
i3dio.i3d.I3D:add_material:DEBUG: [hinten] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Jaguar] Filling out basic attributes, {name='Jaguar', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\jaguar.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\jaguar.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Users\NameTimmi\Documents\My Games\FarmingSimulator2022
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Jaguar] Has diffuse texture 'C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\jaguar.dds'
i3dio.i3d.I3D:add_file:DEBUG: [hinten] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\jaguar.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\jaguar.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Users\NameTimmi\Documents\My Games\FarmingSimulator2022
i3dio.node_classes.file.Image:_copy_file:INFO: [jaguar.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [jaguar.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [jaguar.dds] copied to 'C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\textures\jaguar.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [jaguar.dds] Resolved filepath: textures\jaguar.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [jaguar.dds] Filling out basic attributes, {name='textures/jaguar.dds', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Jaguar] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Jaguar] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [sssss.001] Subset with index [0] based on material 'Jaguar'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [sssss.001] Processing subset: materialId="1" numTriangles="4" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [sssss.001] Has subset 'Jaguar' with '4' triangles and materialId="1" numTriangles="4" firstIndex="0" firstVertex="0" numIndices="12" numVertices="10"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [sssss.001] Has '1' subsets, '4' triangles and '10' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sssss.001] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sssss.001] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sssss.001] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sssss.001] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sssss.001] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sssss.001] New Name: sssss.001
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sssss.001] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sssss.001] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sssss.001] no more children to process in object
i3dio.exporter:_add_object_to_i3d:DEBUG: [sssss.002] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [sssss.002] Filling out basic attributes, {name='sssss.002', nodeId='2'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [sssss.002] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [sssss.002] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [sssss.002] Filling out basic attributes, {name='sssss.002', nodeId='2'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [sssss.002] Has material 'dynamic'
i3dio.i3d.I3D:add_material:DEBUG: [hinten] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [dynamic] Filling out basic attributes, {name='dynamic', nodeId='2'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\dinamic.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\dinamic.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Users\NameTimmi\Documents\My Games\FarmingSimulator2022
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [dynamic] Has diffuse texture 'C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\dinamic.dds'
i3dio.i3d.I3D:add_file:DEBUG: [hinten] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\dinamic.dds
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\dinamic.dds
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Users\NameTimmi\Documents\My Games\FarmingSimulator2022
i3dio.node_classes.file.Image:_copy_file:INFO: [dinamic.dds] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [dinamic.dds] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [dinamic.dds] copied to 'C:\Users\NameTimmi\Desktop\FS25_CLAAS_JAGUAR_AH\prefab\AH\textures\textures\dinamic.dds'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [dinamic.dds] Resolved filepath: textures\dinamic.dds
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [dinamic.dds] Filling out basic attributes, {name='textures/dinamic.dds', nodeId='2'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [dynamic] Has no Normalmap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [dynamic] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [sssss.002] Subset with index [0] based on material 'dynamic'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [sssss.002] Processing subset: materialId="2" numTriangles="4" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [sssss.002] Has subset 'dynamic' with '4' triangles and materialId="2" numTriangles="4" firstIndex="0" firstVertex="0" numIndices="12" numVertices="7"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [sssss.002] Has '1' subsets, '4' triangles and '7' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [sssss.002] has shape ID '2'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sssss.002] transforming to new transform-basis with <Matrix 4x4 (1.0000, 0.0000,  0.0000, 0.0000)
            (0.0000, 0.0000, -1.0000, 0.0000)
            (0.0000, 1.0000,  0.0000, 0.0000)
            (0.0000, 0.0000,  0.0000, 1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sssss.002] translation is <Vector (0.0000, 0.0000, 0.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sssss.002] translation is default
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [sssss.002] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sssss.002] New Name: sssss.002
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [sssss.002] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [sssss.002] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [sssss.002] no more children to process in object
