<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) Giants, All Rights Reserved.</annotation>

    <storeData>
        <name>TA 16051 XXL</name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>store_brantnerTA16051XXL.dds</image>
        <price>24000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>BRANTNER</brand>
        <category>trailers</category>
        <vertexBufferMemoryUsage>827648</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>205312</indexBufferMemoryUsage>
        <textureMemoryUsage>2293760</textureMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>brantnerTA16051XXL.i3d</filename>
        <size width="3" length="7" lengthOffset="0.25" height="3.8"/>
        <components maxMass="12000">
            <component centerOfMass="0 0.6 -0.65" solverIterationCount="10" mass="3200" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT"/>
        <mapHotspot type="TRAILER" />
		<sounds volumeFactor="1.2" />
    </base>
	
    <wheels>
        <wheelConfigurations>
			<wheelConfiguration name="$l10n_configuration_valueDefault" price="1500" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/500_60R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.8" repr="wheelFrontLeft" forcePointRatio="0.5" initialCompression="19" suspTravel="0.15" spring="28" damper="30"/>
	
						<wheelChock parkingNode="wheelChock1Parking" filename="$data/shared/assets/wheelChocks/wheelChock02.i3d" scale="0.9 0.9 0.9"/>
                        <wheelChock parkingNode="wheelChock2Parking" filename="$data/shared/assets/wheelChocks/wheelChock02.i3d" isInverted="true" scale="0.9 0.9 0.9"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/500_60R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="2" restLoad="0.8" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="19" suspTravel="0.15" spring="28" damper="30"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/500_60R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.8" repr="wheelBackLeft" forcePointRatio="0.5" initialCompression="17" suspTravel="0.15" spring="28" damper="30"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/500_60R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="2" restLoad="0.8" repr="wheelBackRight" forcePointRatio="0.5" initialCompression="17" suspTravel="0.15" spring="28" damper="30"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
			
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="1200" brand="MICHELIN" saveId="MICHELIN_BROAD">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationPro/560_45R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationPro/560_45R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationPro/560_45R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationPro/560_45R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="1200" brand="VREDESTEIN" saveId="VREDESTEIN_BROAD">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationPro/620_40R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationPro/620_40R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationPro/620_40R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationPro/620_40R22_5.xml">
                        <physics restLoad="0.8"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>			
        </wheelConfigurations>
		
        <rimMaterial materialTemplateName="RIM_DEFAULT"/>
        <hubMaterial materialTemplateName="HUB_DEFAULT"/>
		
        <hubs>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.335 0.335 0.335" offset="0.008" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false"  scale="0.335 0.335 0.335" offset="0.008" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.335 0.335 0.335" offset="0.008" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false"  scale="0.335 0.335 0.335" offset="0.008" />
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="1.05" />
        </inputAttacherJoints>
        <brakeForce force="1.0" maxForce="2.8" maxForceMass="24000"/>
        <support animationName="moveSupport" />
        <airConsumer usage="0.3" />
		
		<sounds>
            <active file="$data/sounds/tools/trailer/trailerRattle_02.wav" innerRadius="10" outerRadius="50" volumeScale="3" isLocalSound="true" pitchScale="1.0">
                <volume indoor="0.6" outdoor="0.9" >
                    <modifier type="WHEEL_SUSPENSION" value="-0.04" modifiedValue="0.6"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.00" modifiedValue="0.0"/>
                    <modifier type="WHEEL_SUSPENSION" value="0.04" modifiedValue="0.6"/>

                    <modifier type="SPEED" value="0.0" modifiedValue="0.0"/>
                    <modifier type="SPEED" value="2.0" modifiedValue="1.0"/>
                    <modifier type="SPEED" value="40.0" modifiedValue="1.0"/>
                </volume>
                <lowpassCutoffFrequency indoor="300" outdoor="20000" />
                <lowpassGain indoor="0.7" outdoor="1" />
            </active>
        </sounds>
    </attachable>

    <attacherJoints>
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 65 75" upperRotRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false">
            <schema position="1 0" rotation="0" invertX="false" />
        </attacherJoint>
		
        <sounds>
            <attach template="attach01" linkNode="0>"/>
        </sounds>
    </attacherJoints>
	
	<licensePlates>
        <licensePlate node="licensePlateBack"  position="BACK" preferedType="ELONGATED" placementArea="0.05 0.26 0.05 0.26"/>
    </licensePlates>	
	
	<connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="0.7" diameter="0.02" straighteningFactor="1.5" adapterNode="hydraulicIn01_detachedAdapter">
           <objectChange node="hydraulicIn01Detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric"  node="electric"  length="0.5" diameter="0.01" straighteningFactor="1.5" adapterNode="electric_detachedAdapter">
           <objectChange node="electricDetached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
		<hose inputAttacherJointIndices="1" type="airDoubleRed"  node="airRed02"  length="0.9" diameter="0.02" straighteningFactor="1.5" adapterNode="airRed02_detachedAdapter">
           <objectChange node="airRed02Detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airYellow01" length="0.9" diameter="0.02" straighteningFactor="1.5" adapterNode="airYellow01_detachedAdapter">
            <objectChange node="airYellow01Detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
		
		<sounds>
            <connect    type="airDoubleRed" template="hydraulicHosesAttach" volumeScale="0.7" linkNode="attacherJoint"/>
            <connect    type="electric"     template="generalConnection"    volumeScale="0.7" linkNode="attacherJoint"/>
            <disconnect type="airDoubleRed" template="hydraulicHosesDetach" volumeScale="0.7" linkNode="attacherJoint"/>
            <disconnect type="electric"     template="generalConnection"    volumeScale="0.7" linkNode="attacherJoint"/>
        </sounds>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="threeChamberLightLeft"       filename="$data/shared/assets/lights/lizard/rearLight08_left.xml" />
        <sharedLight linkNode="threeChamberLightRight"      filename="$data/shared/assets/lights/lizard/rearLight08_right.xml" />
        <sharedLight linkNode="sideMarkerLeft"              filename="$data/shared/assets/lights/lizard/sideMarker01_left.xml" />
        <sharedLight linkNode="sideMarkerRight"             filename="$data/shared/assets/lights/lizard/sideMarker01_right.xml" />
        <sharedLight linkNode="sideMarkerWhiteLeft"         filename="$data/shared/assets/lights/lizard/sideMarker05White.xml" />
        <sharedLight linkNode="sideMarkerWhiteRight"        filename="$data/shared/assets/lights/lizard/sideMarker05White.xml" />
        <sharedLight linkNode="sideMarkerOrangeLeftBack"    filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarkerOrangeLeftFront"   filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarkerOrangeRightBack"   filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarkerOrangeRightFront"  filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="rearPlateNumberLight_01" filename="$data/shared/assets/lights/lizard/plateNumberLight01.xml" />
        <sharedLight linkNode="rearPlateNumberLight_02" filename="$data/shared/assets/lights/lizard/plateNumberLight01.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0" />
				<light node="licensePlateLightHigh" lightTypes="0" />				
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh" />
            </high>
        </realLights>
    </lights>
	
	<animations>
    <!-- ***** TÜR-/KLAPPEN-ANIMATIONEN (Taste Z) – KEIN KIPPEN MEHR! ***** -->
		<animation name="tipAnimationBackDoor">
			<!-- NUR die Heckklappe öffnen/schließen -->
			<part node="doorBack" startTime="0.0" endTime="4"  startRot="0 0 0" endRot="85 0 0" />
			
			<sound template="hydraulicClose02" startTime="0.01" endTime="13.99" volumeScale="2" direction="1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicClose01" startTime="0.01" endTime="13.99" volumeScale="2" direction="1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicOpen03"  startTime="0.01" endTime="13.99" volumeScale="2" direction="-1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicOpen06"  startTime="0.01" endTime="13.99" volumeScale="0.4" direction="-1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="thudVar2"         startTime="0.01" volumeScale="2" pitchScale="0.6" direction="1"/>
			<sound template="hingeImp"         startTime="0.01" volumeScale="0.2" pitchScale="0.5" direction="1"/>
			<sound template="hingeMedium03"    startTime="2"    pitchScale="0.7" direction="1" volumeScale="3"/>
			<sound template="hingeMedium"      startTime="8"    pitchScale="0.3" direction="1" volumeScale="2"/>
			<sound template="metalOpen"        startTime="1"    direction="1" volumeScale="2" pitchScale="0.8"/>
			<sound template="hingeMedium"      startTime="1.2"  direction="1" volumeScale="0.7" pitchScale="1.2"/>
			<sound template="vibratingImp"     startTime="2.5"  direction="1" volumeScale="0.8" pitchScale="0.8"/>
			<sound template="clackVar6"        startTime="13.99" direction="1" volumeScale="1.4" pitchScale="0.8"/>
			<sound template="cylinderPunch"    startTime="13.99" direction="1" volumeScale="0.6" pitchScale="0.8"/>
			<sound template="vibratingImp"     startTime="13.99" direction="1" volumeScale="0.8" pitchScale="0.8"/>
			<sound template="thudVar2"         startTime="13.99" volumeScale="2" pitchScale="0.6" direction="-1"/>
			<sound template="hingeImp"         startTime="0.1"   direction="-1" volumeScale="0.4" pitchScale="0.8"/>
			<sound template="cylinderPunch"    startTime="0.1"   direction="-1" volumeScale="0.7" pitchScale="1.0"/>
			<sound template="metalImpHigh01"   startTime="0.1"   direction="-1" volumeScale="0.5" pitchScale="0.8"/>
			<sound template="vibratingImp"     startTime="0.1"   direction="-1" volumeScale="0.5" pitchScale="0.8"/>
			<sound template="trailerCloseImpact_02" startTime="0.1" direction="-1" volumeScale="0.6" pitchScale="0.8"/>
		</animation>

		<animation name="tipAnimationLeftDoor">
			<!-- NUR die linke Tür -->
			<part node="doorLeft" startTime="0.0" endTime="2"  startRot="0 0 0" endRot="0 0 20" />
			<part node="doorLeft" startTime="2.0" endTime="12" startRot="0 0 20" endRot="0 0 45" />
			
			<sound template="hydraulicClose02" startTime="0.01" endTime="11.99" volumeScale="2" direction="1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicClose01" startTime="0.01" endTime="11.99" volumeScale="2" direction="1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicOpen03"  startTime="0.01" endTime="11.99" volumeScale="2" direction="-1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicOpen06"  startTime="0.01" endTime="11.99" volumeScale="0.4" direction="-1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="thudVar2"         startTime="0.01" volumeScale="2" pitchScale="0.6" direction="1"/>
			<sound template="hingeImp"         startTime="0.01" volumeScale="0.2" pitchScale="0.5" direction="1"/>
			<sound template="hingeMedium03"    startTime="2"    pitchScale="0.7" direction="1" volumeScale="3"/>
			<sound template="hingeMedium"      startTime="8"    pitchScale="0.3" direction="1" volumeScale="2"/>
			<sound template="metalOpen"        startTime="2.2"  direction="1" volumeScale="2" pitchScale="0.8"/>
			<sound template="hingeMedium"      startTime="2.2"  direction="1" volumeScale="0.7" pitchScale="1.2"/>
			<sound template="vibratingImp"     startTime="2.5"  direction="1" volumeScale="0.8" pitchScale="0.8"/>
			<sound template="clackVar6"        startTime="2.5"  direction="1" volumeScale="1.5" pitchScale="0.8"/>
			<sound template="clackVar6"        startTime="11.99" direction="1" volumeScale="1.4" pitchScale="0.8"/>
			<sound template="cylinderPunch"    startTime="11.99" direction="1" volumeScale="0.6" pitchScale="0.8"/>
			<sound template="vibratingImp"     startTime="11.99" direction="1" volumeScale="0.8" pitchScale="0.8"/>
			<sound template="thudVar2"         startTime="11.99" volumeScale="2" pitchScale="0.6" direction="-1"/>
			<sound template="hingeImp"         startTime="0.1"   direction="-1" volumeScale="0.4" pitchScale="0.8"/>
			<sound template="cylinderPunch"    startTime="0.1"   direction="-1" volumeScale="0.7" pitchScale="1.0"/>
			<sound template="metalImpHigh01"   startTime="0.1"   direction="-1" volumeScale="0.5" pitchScale="0.8"/>
			<sound template="vibratingImp"     startTime="0.1"   direction="-1" volumeScale="0.5" pitchScale="0.8"/>
			<sound template="trailerCloseImpact_01" startTime="0.1" direction="-1" volumeScale="0.5" pitchScale="0.8"/>
		</animation>

		<animation name="tipAnimationRightDoor">
			<!-- NUR die rechte Tür -->
			<part node="doorRight" startTime="0.0" endTime="2"  startRot="0 0 0"  endRot="0 0 20" />
			<part node="doorRight" startTime="2.0" endTime="12" startRot="0 0 -20" endRot="0 0 45" />

			<sound template="hydraulicClose02" startTime="0.01" endTime="11.99" volumeScale="2" direction="1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicClose01" startTime="0.01" endTime="11.99" volumeScale="2" direction="1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicOpen03"  startTime="0.01" endTime="11.99" volumeScale="2" direction="-1" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="hydraulicOpen06"  startTime="0.01" endTime="11.99" volumeScale="0.4" direction="-1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1"/>
			<sound template="thudVar2"         startTime="0.01" volumeScale="2" pitchScale="0.6" direction="1"/>
			<sound template="hingeImp"         startTime="0.01" volumeScale="0.2" pitchScale="0.5" direction="1"/>
			<sound template="hingeMedium03"    startTime="2"    pitchScale="0.7" direction="1" volumeScale="3"/>
			<sound template="hingeMedium"      startTime="8"    pitchScale="0.3" direction="1" volumeScale="2"/>
			<sound template="metalOpen"        startTime="2.2"  direction="1" volumeScale="2" pitchScale="0.8"/>
			<sound template="hingeMedium"      startTime="2.2"  direction="1" volumeScale="0.7" pitchScale="1.2"/>
			<sound template="vibratingImp"     startTime="2.5"  direction="1" volumeScale="0.8" pitchScale="0.8"/>
			<sound template="clackVar6"        startTime="2.5"  direction="1" volumeScale="1.5" pitchScale="0.8"/>
			<sound template="clackVar6"        startTime="11.99" direction="1" volumeScale="1.4" pitchScale="0.8"/>
			<sound template="cylinderPunch"    startTime="11.99" direction="1" volumeScale="0.6" pitchScale="0.8"/>
			<sound template="vibratingImp"     startTime="11.99" direction="1" volumeScale="0.8" pitchScale="0.8"/>
			<sound template="thudVar2"         startTime="11.99" volumeScale="2" pitchScale="0.6" direction="-1"/>
			<sound template="hingeImp"         startTime="0.1"   direction="-1" volumeScale="0.4" pitchScale="0.8"/>
			<sound template="cylinderPunch"    startTime="0.1"   direction="-1" volumeScale="0.7" pitchScale="1.0"/>
			<sound template="metalImpHigh01"   startTime="0.1"   direction="-1" volumeScale="0.5" pitchScale="0.8"/>
			<sound template="vibratingImp"     startTime="0.1"   direction="-1" volumeScale="0.5" pitchScale="0.8"/>
			<sound template="trailerCloseImpact_01" startTime="0.1" direction="-1" volumeScale="0.5" pitchScale="0.8"/>
		</animation>

		<animation name="tipAnimationGrainDoorDoor">
			<!-- NUR der Getreideschieber -->
			<part node="doorGrain" startTime="0.0" endTime="1.8" startTrans="0 -2.016 -0.984" endTrans="0 -1.785 -0.984" />

			<sound template="latchSmall"  startTime="0.01" direction="1"  volumeScale="0.4" pitchScale="0.5"/>
			<sound template="latchSmall"  startTime="0.01" direction="-1" volumeScale="0.2" pitchScale="0.7"/>
			<sound template="clackVar6"   startTime="0.01" direction="-1" volumeScale="2.2" pitchScale="0.7"/>
			<sound template="slideOpen"   startTime="0.01" direction="1"  volumeScale="3.5" pitchScale="2.5"/>
			<sound template="slideClose"  startTime="0.49" direction="-1" volumeScale="3.5" pitchScale="2.5"/>
			<sound template="metalClose"  startTime="0.4"  direction="1"  volumeScale="1.3" pitchScale="2"/>
			<sound template="metalClose"  startTime="0.0"  direction="-1" volumeScale="0.8" pitchScale="1.8"/>
		</animation>

		<animation name="moveSupport">
			<part node="supportArm"     startTime="0.00" endTime="0.20" startTrans="-0.002 0.660 2.358" endTrans="-0.002 0.4 2.358" />
			<part node="supportArmPart" startTime="0.00" endTime="0.20" startTrans="0 0.282 0" endTrans="0 -0.09 0" />
			<part node="supportRot"     startTime="0.00" endTime="0.50" startRot="0 0 0" endRot="0 0 -720" />
			<sound template="slideOpen"  startTime="0.01" endTime="0.49" volumeScale="2" pitchScale="2" linkNode="supportArm"/>
			<sound template="metalHandleRotate" startTime="0.01" endTime="0.49" volumeScale="1" pitchScale="2" linkNode="supportArm"/>
			<sound template="metalClose" startTime="0.01" direction="-1" volumeScale="2" pitchScale="2" linkNode="supportArm"/>
			<sound template="hingeImp"   startTime="0.01" direction="-1" volumeScale="0.4" pitchScale="1" linkNode="supportArm"/>
		</animation>

		<!-- ***** KIPP-ANIMATIONEN (STRG + I) ***** -->
		<animation name="tipAnimationBack">
			<part node="body"            startTime="0.0" endTime="12" startRot="0 0 0" endRot="-45 0 0" />
			<part node="effectNodesBack" startTime="0.3" endTime="12" startRot="0 0 0" endRot="45 0 0" />
			<!-- (Optional) Kipp-Sounds können hier ergänzt werden -->
		</animation>

		<animation name="tipAnimationLeft">
			<part node="bodyLeft"        startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 -45" />
			<part node="effectNodesLeft" startTime="0.3" endTime="12" startRot="0 0 0" endRot="0 0 45" />
		</animation>

		<animation name="tipAnimationRight">
			<part node="bodyRight"         startTime="0.0" endTime="12" startRot="0 0 0" endRot="0 0 45" />	
			<part node="effectNodesRight" startTime="0.3" endTime="12" startRot="0 0 0" endRot="0 0 -45" />
		</animation>

		<animation name="tipAnimationGrainDoor">
			<part node="body"            startTime="0.0" endTime="24" startRot="0 0 0" endRot="-45 0 0" />
			<part node="effectNodesDoor" startTime="0.0" endTime="24" startRot="0 0 0" endRot="45 0 0" />
		</animation>
	</animations>
	
    <cylindered>
        <movingTools>
            <movingTool node="bodyLeft" playSound="true" >
                <dependentPart node="hydraulicBody" />
            </movingTool>
            <movingTool node="bodyRight" playSound="true" >
                <dependentPart node="hydraulicBody" />
            </movingTool>
            <movingTool node="body" playSound="true" >
                <dependentPart node="hydraulicBody" />
            </movingTool>
			<movingTool node="doorBack" playSound="true" >
                <dependentPart node="backDoorHydraulic" />
            </movingTool>
            <movingTool node="doorGrain">
                <dependentPart node="doorGrainOpener" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="hydraulicBody" referencePoint="hydraulicBodyRef" referenceFrame="hydraulicBodyRefFrame" lockAxis="3" >
                <dependentPart node="dischargePunch1" />
            </movingPart>
            <movingPart node="backDoorHydraulic" referencePoint="backDoorHydraulicRef" referenceFrame="backDoorHydraulicRef" playSound="true" >
                <translatingPart node="backDoorHydraulicPunch" />
            </movingPart>
            <movingPart node="doorGrainOpener" localReferencePoint="doorGrainBar" referencePoint="doorGrainOpenerRef" referenceFrame="doorGrainOpenerRefFrame">
                <dependentPart node="doorGrainBar" />
            </movingPart>
            <movingPart node="doorGrainBar" referencePoint="doorGrainOpenerRef" referenceFrame="doorGrainOpenerRef"/>
            <movingPart node="dischargePunch1" referencePoint="hydraulicBodyRef" referenceFrame="hydraulicBodyRefFrame" lockAxis="1" >
                <translatingPart node="dischargePunch2" />
                <translatingPart node="dischargePunch3" />
                <translatingPart node="dischargePunch4" />
                <translatingPart node="dischargePunch5" />
            </movingPart>
        </movingParts>

    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="bulk" capacity="23000" >
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="1.4" endZ="-2.7" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.2" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo fillVolumeIndex="1" >
                <node node="fillVolumeHeightNodesBack1" width="1.3" length="0.5" minHeight="0.8" priority="2" />
                <node node="fillVolumeHeightNodesBack2" width="1.3" length="0.5" minHeight="0.8" priority="2" />
                <node node="fillVolumeHeightNodesFront1" width="1.3" length="2.6" />
                <node node="fillVolumeHeightNodesFront2" width="1.3" length="2.6" />
            </unloadInfo>
            <unloadInfo fillVolumeIndex="1" >
                <node node="fillVolumeHeightNodesBackGrainDoor" width="0.5" length="0.3" minHeight="0.8" priority="2" />
                <node node="fillVolumeHeightNodesFront1" width="1.0" length="2.6" />
                <node node="fillVolumeHeightNodesFront2" width="1.0" length="2.6" />
            </unloadInfo>
            <unloadInfo fillVolumeIndex="1" >
                <node node="fillVolumeHeightNodesLeft1" width="0.6" length="2.6" minHeight="0.7" priority="2" />
                <node node="fillVolumeHeightNodesLeft2" width="0.6" length="2.6" minHeight="0.7" priority="2" />
                <node node="fillVolumeHeightNodesRight1" width="1.0" length="2.6" />
                <node node="fillVolumeHeightNodesRight2" width="1.0" length="2.6" />
            </unloadInfo>
            <unloadInfo fillVolumeIndex="1" >
                <node node="fillVolumeHeightNodesRight1" width="0.6" length="2.6" minHeight="0.7" priority="2" />
                <node node="fillVolumeHeightNodesRight2" width="0.6" length="2.6" minHeight="0.7" priority="2" />
                <node node="fillVolumeHeightNodesLeft1" width="1.0" length="2.6" />
                <node node="fillVolumeHeightNodesLeft2" width="1.0" length="2.6" />
            </unloadInfo>
        </unloadInfos>

        <heightNodes>
            <heightNode fillVolumeIndex="1" >
                <refNode node="fillVolumeHeightNodesBack1" />
                <refNode node="fillVolumeHeightNodesBack2" />
                <node node="effectNodesBack" baseScale="1 1 1" transAxis="0 1 0" transMax="0 0.5 0" />
            </heightNode>
            <heightNode fillVolumeIndex="1" >
                <refNode node="fillVolumeHeightNodesBackGrainDoor" />
            </heightNode>
            <heightNode fillVolumeIndex="1" >
                <refNode node="fillVolumeHeightNodesLeft1" />
                <refNode node="fillVolumeHeightNodesLeft2" />
                <node node="effectNodesLeft" baseScale="1 1 1" transAxis="0 1 0" transMax="0 0.5 0" />
            </heightNode>
            <heightNode fillVolumeIndex="1" >
                <refNode node="fillVolumeHeightNodesRight1" />
                <refNode node="fillVolumeHeightNodesRight2" />
                <node node="effectNodesRight" baseScale="1 1 1" transAxis="0 1 0" transMax="0 0.5 0" />
            </heightNode>
        </heightNodes>
    </fillVolume>
	
	<trailer>
        <trailerConfigurations title="$l10n_configuration_manualDoorToggle" isYesNoOption="true">
            <trailerConfiguration name="$l10n_configuration_valueNo" price="0">
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <manualDoorToggle enabled="false"/>
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.1"/>
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0" startTipTime="0.4" delayedClosing="true"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="2">
                        <manualDoorToggle enabled="false"/>
                        <animation name="tipAnimationGrainDoor" speedScale="1.0" />
                        <doorAnimation name="tipAnimationGrainDoorDoor" speedScale="1.0" startTipTime="0.4" delayedClosing="true"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="3">
                        <manualDoorToggle enabled="false"/>
                        <animation name="tipAnimationLeft" speedScale="1.0" startTipTime="0.1"/>
                        <doorAnimation name="tipAnimationLeftDoor" speedScale="1.0" startTipTime="0.1" delayedClosing="true"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="4">
                        <manualDoorToggle enabled="false"/>
                        <animation name="tipAnimationRight" speedScale="1.0" startTipTime="0.1"/>
                        <doorAnimation name="tipAnimationRightDoor" speedScale="1.0" startTipTime="0.1" delayedClosing="true"/>
                    </tipSide> 
                </trailer>
            </trailerConfiguration>
            <trailerConfiguration name="$l10n_configuration_valueYes" price="0">
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <manualDoorToggle enabled="true"/>
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.1"/>
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0" startTipTime="0.4" delayedClosing="true"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="2">
                        <manualDoorToggle enabled="true"/>
                        <animation name="tipAnimationGrainDoor" speedScale="1.0" />
                        <doorAnimation name="tipAnimationGrainDoorDoor" speedScale="1.0" startTipTime="0.4" delayedClosing="true"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="3">
                        <manualDoorToggle enabled="true"/> 
                        <animation name="tipAnimationLeft" speedScale="1.0" startTipTime="0.1"/>
                        <doorAnimation name="tipAnimationLeftDoor" speedScale="1.0" startTipTime="0.1" delayedClosing="true"/>
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="4">
                        <manualDoorToggle enabled="true"/>
                        <animation name="tipAnimationRight" speedScale="1.0" startTipTime="0.1"/>
                        <doorAnimation name="tipAnimationRightDoor" speedScale="1.0" startTipTime="0.1" delayedClosing="true"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="1000" fillUnitIndex="1" unloadInfoIndex="1">
            <info width="2.5" length="0.5" zOffset="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle" />
                    <effectNode effectNode="effectGrainBack" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeGrainDoor" emptySpeed="500" fillUnitIndex="1" unloadInfoIndex="2" >
            <info width="0.5" length="0.5" zOffset="0.5"/>
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleDoor" effectClass="ParticleEffect" materialType="unloadingParticle" />
                    <effectNode effectNode="effectGrainDoor" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeGrainDoor" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeDoor" materialType="unloadingSmoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="1000" fillUnitIndex="1" unloadInfoIndex="3" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" materialType="unloadingParticle" />
                    <effectNode effectNode="effectGrainLeft" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeLeft" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeLeft" materialType="unloadingSmoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="1000" fillUnitIndex="1" unloadInfoIndex="4" >
            <info width="4" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" materialType="unloadingParticle" />
                    <effectNode effectNode="effectGrainRight" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeRight" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeRight" materialType="unloadingSmoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>
	
	<designConfigurations isYesNoOption="true">
        <designConfiguration name="$l10n_ui_designOld">
            <material materialSlotName="TA16051_BRANTNER_RED_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="0.366 0.04 0.04"/>
            </material>
			<material materialSlotName="silageProfi_BRANTNER_RED_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="0.366 0.04 0.04"/>
            </material>
			<material materialSlotName="silageProfi_BRANTNER_GREEN_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="0.079 0.13 0.083"/>
            </material>
			<material materialSlotName="TA16051_BRANTNER_GREEN_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="0.079 0.13 0.083"/>
            </material>
			<material materialSlotName="TA16051_BLACK_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="SHARED_DA_METAL_BLACK"/>
            </material>
			<material materialSlotName="wire_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="0.079 0.13 0.083"/>
            </material>
			<material materialSlotName="TA16051XXLDecalsColor1_mat"  materialTemplateName="decal">
                <colorScale value="0.888 0.597 0.002"/>
            </material>
			<material materialSlotName="TA16051XXLDecalsColor2_mat"  materialTemplateName="decal">
                <colorScale value="0.888 0.597 0.002"/>
            </material>
        </designConfiguration>
		<designConfiguration name="$l10n_ui_designNew">
            <material materialSlotName="TA16051_BRANTNER_RED_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="0.012 0.012 0.012"/>
            </material>
			<material materialSlotName="silageProfi_BRANTNER_RED_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="0.012 0.012 0.012"/>
            </material>
			<material materialSlotName="silageProfi_BRANTNER_GREEN_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="BRANTNER_GREEN2"/>
            </material>
			<material materialSlotName="TA16051_BLACK_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="0.012 0.012 0.012"/>
            </material>
			<material materialSlotName="wire_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="BRANTNER_GREEN2"/>
            </material>
			<material materialSlotName="TA16051_BRANTNER_GREEN_calibratedPaint_mat"  materialTemplateName="calibratedPaint">
                <colorScale value="BRANTNER_GREEN2"/>
            </material>
			<material materialSlotName="TA16051XXLDecalsColor1_mat"  materialTemplateName="decal">
                <colorScale value="SHARED_WHITE2"/>
            </material>
			<material materialSlotName="TA16051XXLDecalsColor2_mat"  materialTemplateName="decal">
                <colorScale value="SHARED_WHITE2"/>
            </material>
        </designConfiguration>
    </designConfigurations>

    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="9"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="2.4" height="3.55" length="5.8" lengthOffset="0.65"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-3.1" maxZ="2.2" yOffset="0.6"/>
    </foliageBending>

    <wearable wearDuration="480" workMult="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="TA16051XXL_main_component1" node="0>" />
        <i3dMapping id="TA16051XXL_vis" node="0>0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1" />
        <i3dMapping id="wheelBackLeft" node="0>0|0|2" />
        <i3dMapping id="wheelBackRight" node="0>0|0|3" />
		<i3dMapping id="hubFL" node="0>0|0|0|0"/>
        <i3dMapping id="hubFR" node="0>0|0|1|0"/>
		<i3dMapping id="hubBL" node="0>0|0|2|0"/>
        <i3dMapping id="hubBR" node="0>0|0|3|0"/>
        <i3dMapping id="attacherJoint" node="0>0|1" />
        <i3dMapping id="trailerAttacherJoint" node="0>0|2" />
        <i3dMapping id="backLightsHigh" node="0>0|3|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|3|1" />
        <i3dMapping id="turnLightRightBack" node="0>0|3|2" />
        <i3dMapping id="threeChamberLightLeft" node="0>0|3|3|0" />
        <i3dMapping id="threeChamberLightRight" node="0>0|3|3|1" />
        <i3dMapping id="sideMarkerLeft" node="0>0|3|3|2" />
        <i3dMapping id="sideMarkerRight" node="0>0|3|3|3" />
        <i3dMapping id="sideMarkerWhiteLeft" node="0>0|3|3|4" />
        <i3dMapping id="sideMarkerWhiteRight" node="0>0|3|3|5" />
        <i3dMapping id="sideMarkerOrangeLeftBack" node="0>0|3|3|6" />
        <i3dMapping id="sideMarkerOrangeLeftFront" node="0>0|3|3|7" />
        <i3dMapping id="sideMarkerOrangeRightFront" node="0>0|3|3|8" />
        <i3dMapping id="sideMarkerOrangeRightBack" node="0>0|3|3|9" />
        <i3dMapping id="bodyLeft" node="0>0|4" />
        <i3dMapping id="bodyRight" node="0>0|4|0" />
        <i3dMapping id="body" node="0>0|4|0|0" />
        <i3dMapping id="doorLeft" node="0>0|4|0|0|0|0" />
        <i3dMapping id="doorRight" node="0>0|4|0|0|1|0" />
        <i3dMapping id="doorBack" node="0>0|4|0|0|2" />
        <i3dMapping id="backDoorHydraulic" node="0>0|4|0|0|6" />
        <i3dMapping id="backDoorHydraulicPunch" node="0>0|4|0|0|6|0" />
        <i3dMapping id="backDoorHydraulicRef" node="0>0|4|0|0|2|0" />
        <i3dMapping id="doorGrainOpenerRefFrame" node="0>0|4|0|0|2|1" />
        <i3dMapping id="doorGrainOpener" node="0>0|4|0|0|2|2" />
        <i3dMapping id="doorGrainBar" node="0>0|4|0|0|2|2|0" />
        <i3dMapping id="doorGrain" node="0>0|4|0|0|2|3" />
        <i3dMapping id="doorGrainOpenerRef" node="0>0|4|0|0|2|3|0" />
        <i3dMapping id="fillVolume" node="0>0|4|0|0|3|0" />
        <i3dMapping id="fillVolumeHeightNodesBack1" node="0>0|4|0|0|3|1" />
        <i3dMapping id="fillVolumeHeightNodesBack2" node="0>0|4|0|0|3|2" />
        <i3dMapping id="fillVolumeHeightNodesBackGrainDoor" node="0>0|4|0|0|3|3" />
        <i3dMapping id="fillVolumeHeightNodesLeft1" node="0>0|4|0|0|3|4" />
        <i3dMapping id="fillVolumeHeightNodesLeft2" node="0>0|4|0|0|3|5" />
        <i3dMapping id="fillVolumeHeightNodesRight1" node="0>0|4|0|0|3|6" />
        <i3dMapping id="fillVolumeHeightNodesRight2" node="0>0|4|0|0|3|7" />
        <i3dMapping id="fillVolumeHeightNodesFront1" node="0>0|4|0|0|3|8" />
        <i3dMapping id="fillVolumeHeightNodesFront2" node="0>0|4|0|0|3|9" />
        <i3dMapping id="exactFillRootNode" node="0>0|4|0|0|3|10" />
        <i3dMapping id="fillAutoAimTarget" node="0>0|4|0|0|3|11" />
        <i3dMapping id="hydraulicBodyRef" node="0>0|4|0|0|4" />
        <i3dMapping id="effectNodesBack" node="0>0|4|0|0|5|0|0" />
        <i3dMapping id="effectGrainBack" node="0>0|4|0|0|5|0|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|4|0|0|5|0|0|1" />
        <i3dMapping id="particleNodesBack" node="0>0|4|0|0|5|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|4|0|0|5|0|1|0" />
        <i3dMapping id="effectNodesDoor" node="0>0|4|0|0|5|1|0" />
        <i3dMapping id="effectGrainDoor" node="0>0|4|0|0|5|1|0|0" />
        <i3dMapping id="effectSmokeDoor" node="0>0|4|0|0|5|1|0|1" />
        <i3dMapping id="particleNodesDoor" node="0>0|4|0|0|5|1|1" />
        <i3dMapping id="effectParticleDoor" node="0>0|4|0|0|5|1|1|0" />
        <i3dMapping id="effectNodesLeft" node="0>0|4|0|0|5|2|0" />
        <i3dMapping id="effectGrainLeft" node="0>0|4|0|0|5|2|0|0" />
        <i3dMapping id="effectSmokeLeft" node="0>0|4|0|0|5|2|0|1" />
        <i3dMapping id="particleNodesLeft" node="0>0|4|0|0|5|2|1" />
        <i3dMapping id="effectParticleLeft" node="0>0|4|0|0|5|2|1|0" />
        <i3dMapping id="effectNodesRight" node="0>0|4|0|0|5|3|0" />
        <i3dMapping id="effectGrainRight" node="0>0|4|0|0|5|3|0|0" />
        <i3dMapping id="effectSmokeRight" node="0>0|4|0|0|5|3|0|1" />
        <i3dMapping id="particleNodesRight" node="0>0|4|0|0|5|3|1" />
        <i3dMapping id="effectParticleRight" node="0>0|4|0|0|5|3|1|0" />
        <i3dMapping id="dischargeNodeBack" node="0>0|5|0" />
        <i3dMapping id="dischargeNodeGrainDoor" node="0>0|5|1" />
        <i3dMapping id="dischargeNodeLeft" node="0>0|5|2" />
        <i3dMapping id="dischargeNodeRight" node="0>0|5|3" />
        <i3dMapping id="hydraulicBody" node="0>0|6" />
        <i3dMapping id="dischargePunch1" node="0>0|6|0" />
        <i3dMapping id="dischargePunch2" node="0>0|6|0|0" />
        <i3dMapping id="dischargePunch3" node="0>0|6|0|0|0" />
        <i3dMapping id="dischargePunch4" node="0>0|6|0|0|0|0" />
        <i3dMapping id="dischargePunch5" node="0>0|6|0|0|0|0|0" />
        <i3dMapping id="hydraulicBodyRefFrame" node="0>0|7" />
        <i3dMapping id="supportArm" node="0>0|8" />
        <i3dMapping id="supportArmPart" node="0>0|8|0" />
        <i3dMapping id="supportRot" node="0>0|9" />
        <i3dMapping id="decals" node="0>0|4|0|0|2|4" />
        <i3dMapping id="wheelChocks" node="0>0|10" />
        <i3dMapping id="wheelChock1Parking" node="0>0|10|0" />
        <i3dMapping id="wheelChock2Parking" node="0>0|10|1" />
        <i3dMapping id="electricBack" node="0>0|11|0" />
        <i3dMapping id="hydraulicInBack_01" node="0>0|11|1" />
        <i3dMapping id="hydraulicOutBack_01" node="0>0|11|2" />
		<i3dMapping id="electric" node="0>0|11|3" />
        <i3dMapping id="electricDetached" node="0>0|11|7" />
		<i3dMapping id="electric_detachedAdapter" node="0>0|11|7|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|11|4"/>
        <i3dMapping id="hydraulicIn01Detached" node="0>0|11|8"/>
		<i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|11|8|0"/>
		<i3dMapping id="airYellow01" node="0>0|11|6"/>
        <i3dMapping id="airYellow01Detached" node="0>0|11|9"/>
		<i3dMapping id="airYellow01_detachedAdapter" node="0>0|11|9|0"/>
		<i3dMapping id="airRed02" node="0>0|11|5"/>
        <i3dMapping id="airRed02Detached" node="0>0|11|10"/>
		<i3dMapping id="airRed02_detachedAdapter" node="0>0|11|10|0"/>
		<i3dMapping id="licensePlateBack" node="0>0|13" />
        <i3dMapping id="rearPlateNumberLight_01" node="0>0|3|3|10" />
        <i3dMapping id="rearPlateNumberLight_02" node="0>0|3|3|11" />
		<i3dMapping id="licensePlateLightHigh" node="0>0|3|4" />		
    </i3dMappings>
</vehicle>
